Obere Leiste
All NTE Guides

NTE Pity System: Soft Pity, Hard Pity & No 50/50

NTE’s pity system is the friendliest in mainstream gacha — wide soft pity, hard guarantee at 90, no 50/50 coin flip, and pity carries between banners. This guide spells out exactly what those rules mean for your wallet.

What Is Pity, in One Sentence?

Pity is a counter that tracks how many wishes you’ve made since your last S-class drop. It exists so the worst-case outcome is bounded — you can’t pull forever and get nothing.

NTE’s Three-Layer Guarantee

Layer 1 — Base rate (pulls 1-69)

Every wish has a flat 0.6% chance of landing on an S-tile. That’s the published base rate; it does not change between pulls 1 and 69.

Layer 2 — Soft pity (pulls 70-89)

Starting at pull 70, the rate climbs by roughly +6% per pull:

PullApprox. SSR rateChance you’ve hit by now
690.6%~34%
70~6.6%~38%
75~36.6%~62%
80~66.6%~84%
85~96.6%~98%
89>99%>99.5%

Most pulls finish in the 75-82 range; getting all the way to 85+ without an SSR is statistically unlikely but not impossible.

Layer 3 — Hard pity (pull 90)

If you somehow reach pull 90 without landing an S-tile, your 90th pull is aguaranteed SSR. There is no probability involved at this point — it’s a deterministic guarantee.

The Big One: No 50/50

This is where NTE diverges hardest from Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero. Those games use a 50/50 mechanic: the first SSR you land on a featured banner has a 50% chance of being the wrong unit. Lose the coin flip and you’re “guaranteed” the featured unit on your next SSR — but that’s another 70-90 pulls away.

In NTE, when you land on an S-tile on a featured banner, you get the featured character. Period. No coin flip, no “losing the 50/50,” no risk that your saved pulls evaporate into a unit you didn’t want.

Practically speaking, this halves the worst-case cost of a featured unit compared to HoYo-style games. The expected pulls to land a specific featured SSR is ~75-80 in NTE, vs ~110-120 in Genshin (factoring 50/50 losses).

Pity Carries Between Banners

Pity in NTE persists across banners of the same type:

  • Featured pity carries between consecutive limited character banners (e.g. Nanally → Hotori).
  • Standard pity carries forward on the standard banner indefinitely.
  • Arc pity carries between Arc weapon banners.
  • Pity does not cross types — your standard pity does not feed into the featured banner.

This matters because you can plan multi-banner runs. Got to 40 pity on Nanally without an SSR? Stop pulling, save your dice, and resume from 40/90 on the next limited banner you actually want.

When Should You Pull?

The math says: pull when one of these is true.

  1. You’re close to soft pity. If you’re at pull 65+, push to 70 to ride the ramp.
  2. You have enough Annulith to hit hard pity. 14,400 Annulith (90 × 160) guarantees an SSR. With your starting pity at 0, that’s a worst-case bound on the cost.
  3. The featured unit is the one you want. No 50/50 means there’s no “saving for the next banner because you might lose the coin flip.”

Don’t pull when you’re below 70 pity, low on Annulith, and the unit isn’t worth the worst-case spend. The wide soft-pity window means partial commitments are poor value — you need to be ready to push through 80+ pulls if needed.

The Math, Visualized

Our Wish Simulator runs 10,000 Monte Carlo iterations of NTE’s pity formula and shows you the real distribution of pulls needed. Set your starting pity and the chart tells you the median outcome, the lucky 10% case, and the unlucky 90% case at a glance.

Want to know if your current Annulith balance is enough? The Annulith Budget Calculator gives you the exact probability of hitting your target SSR count.

Related Reading